Zone 01: First virtual worlds

SRH Hochschule Heidelberg

Bachelor Projects

Bachelor of Science "Virtuelle Realitäten"

Everyone starts small. So did I: my hobby evolved into a career, thanks to a beautiful series of coincidences. With no prior experience in the IT sector but armed with a passion for new ideas and a vision, I began my academic journey at SRH university, Heidelberg, where I received my bachelor's degree.

Bachelor Thesis

Priming through Virtual Reality

How far can VR influence people subconsciously?

Toward the end of my studies, I developed a keen interest in the concept of priming. I was intrigued by the extent to which a medium like virtual reality (VR) could subconsciously influence people. Priming is a phenomenon we encounter in our daily lives, yet we often remain unaware of its impact.

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Priming in VR — bachelor thesis study setup with 360 degree video

Award-Winning Bachelor Project

VRHorizon

A shopping mall simulator with infinite motion

In virtual environments, users can move almost infinitely while actually staying within a small area in real space. I'm delighted to introduce the prototype of a shopping mall simulator that I, along with five team members, developed as our final project for our bachelor's degree. This simulator enables infinite motion in 3D within a 639 square meter virtual space, despite the constraints of a 5 × 5 meter VR sensor range, allowing players to freely explore multiple floors of a meticulously designed shopping mall.

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VRHorizon — SRH Best Game Award 2020

Bachelor Project

V(ah)Rschule

A VR driving school — the name is a German wordplay

For driving schools — hence the name V(ah)Rschule (German) — our team developed a simulation that enables learners to acquire basic skills in a virtual world. This was intended to be the first of many virtual reality projects for me. As part of a group of ten, including fellow beginners and more experienced students from higher academic years, we developed the driving school simulation over the course of four months.

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V(ah)Rschule — VR driving school simulation

Bachelor Project

Spooky Maze

Boardgame adaptation from Ravensburger in 3D

In this project, our team of five developed a Halloween version of the Ravensburger board game 'Das verrückte Labyrinth' over a three-month period. This project marked a special development step in my career: for the first time, we had to develop something using the Unity Engine. Its new possibilities fascinated me from the start.

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Spooky Maze — Halloween board game adaptation in Unity

Curious how the journey continued?

The master's program in Hamburg took these foundations much further.

Master Projects