Master's Thesis
AnimVRig 2.0
VR animation through real-time body tracking
This thesis investigates the development of a VR animation tool in Unity, utilizing real-time body tracking to dynamically adapt rigged objects to user movements. The prototype, AnimVRig Version 2.0, integrates the Unity Movement Package and GameObjectRecorder, offering a flexible and accessible solution for real-time animation customization within the Unity engine, suitable for both experienced developers and beginners.
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