Master Project
CARDS
A mythical-inspired multiplayer card game on Unity’s multiplayer stack
- Unity
- Netcode for GameObjects
- DALL-E 3
Master Projects — Game Engines Module
Three engines, three two-week challenges
In three distinct two-week projects, my colleague and I took on the challenge as part of the 'Game Engines' module to explore different game engines. Each project came with an additional task.
In the first project, we implemented a Unity project based on Unity's data-oriented technology stack (DOTS), delving into the intricacies of this advanced technology within the Unity environment — including the Burst Compiler.
For the second project, we utilized the Unreal Engine to develop a multiplayer game. After a brief familiarization with Unreal Engine, we opted to reimagine the classic Snake game, introducing a multiplayer dimension to the familiar concept.
In the third project, using the Godot Engine, we focused on implementing a pathfinding algorithm. Our choice led us to create our version of PacMan, incorporating the learned algorithm into the game mechanics.
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