Master's Thesis
AnimVRig 2.0
Unity Animation Tool based on Unity Movement SDK for Quest 3
- Unity
- Movement SDK
- VR
- Oculus SDK
Master Project — Advanced Programming
A mini-open-world VR e-learning game for the Japanese language
I am delighted to share one of my favorite projects. In the 'Advanced Programming' course, we were tasked with deepening our knowledge of Unity. This presented a unique opportunity for me to achieve two goals simultaneously. Firstly, I delved further into the intricacies of the Hurricane VR Toolkit, explored animations in Unity and engaged with sophisticated programming structures resembling a quest system. Secondly, I pursued a personal interest — deepening my understanding of the Japanese language.
Just before the project commenced, I felt a strong desire to learn the Hiragana alphabet as the first step into the Japanese language. This inspired the idea of integrating this learning process into a VR environment based on the concept of e-learning. Thus, the concept for the mini-open-world game 'Japan Quest' was born.
Hiragana consists of a total of 46 syllabic characters. Each character stands for one syllable, whereby five basic vowels (a, i, u, e, o) are combined with consonants to form different syllables. In this project, the Hiragana vocabulary was implemented with "Scriptable Objects", whereby the state and condition of receipt are saved.
Side fact: Hiragana is one of the two fundamental Japanese syllabaries alongside Katakana, together forming the writing systems of the Japanese language along with Kanji. Unlike Kanji, it serves as a foundational step for beginners, covering basic language sounds and easing the transition to more complex writing systems in Japanese. So why not learn it through play and embark on an adventure at the same time?
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